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Last week I gave my first lesson. It was a one hour workshop and consisted of Challenges using Scratch. Have you ever heard of Scratch? Well, if not it’s the most easy programming language ever. It can be used to introduce students and other people to some very basic programming principles.
Anyway, I got a bit side-tracked. What I wanted to talk about in reality was how the workshop went. Fortunately, I was collaborating with my colleague to do this workshop (my first experience). First, I started by welcoming the students and telling them what we’d be doing throughout the session. Then my colleague took over to explain the some basic features of Scratch. After that we tried to make the students learn by doing themselves. To try to work-out the exercises we had planned for them. But it didn’t go at all like we planned.
The students started playing the exercises we gave them on Scratch and didn’t take interest in whatever we were trying to say to them. Even when trying to get their attention, it was futile. So, we ended up explaining to them individually, one by one. Our advantage was that we were four teachers during the session, although, two of them had only to just assistant us if something came up.
From this I learned that in reality not everything goes as planned. Teachers have to face problems that come-up there and then but they have to be agile enough to solve them. However, a lesson plan is still important as it serves as a guide to the teacher.
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